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Pokennection 1.0.0 released: Initially I Thought My Players Were Bots

Pokennection 1.0.0 released: Initially I Thought My Players Were Bots

Discover how Pokennection transformed from a small gaming experiment into a thriving community, fueled by unexpected user engagement and innovative game modes.

JhonaMath
May 27, 20264 min
devlog
Devlog 2: Improvements in Capture Systems and Creature Mechanics

Devlog 2: Improvements in Capture Systems and Creature Mechanics

In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.

Crull
May 23, 20263 min
devlog
Capture Mechanics in Games: Analyzing Pokémon to DREDGE

Capture Mechanics in Games: Analyzing Pokémon to DREDGE

Explore different capture mechanics in games from Pokémon to DREDGE and what makes them unique.

Jhonamath
May 10, 202617 min
devlog
Devlog 1: Capturing Creatures - A Week 1 Overview

Devlog 1: Capturing Creatures - A Week 1 Overview

Breaking down Pokémon Ranger’s capture system and rebuilding it — what works, what doesn’t, and what we’re changing.

Jhonamath
Apr 29, 20265 min
devlog
Devlog 0 – First look at our game

Devlog 0 – First look at our game

We started working on our first game for Steam. An incremental game about capturing creatures and placing them on islands to generate resources. This is our first look at the project.

Jhonamath
Apr 22, 20262 min
devlog
Welcome to Staytiny Games

Welcome to Staytiny Games

We've been making games for a few years now… just never like this. Here's why we decided to start Staytiny Games and what we're building.

JhonaMath
Apr 8, 20263 min
announcement
⚡ Devlog – Making of From Up A Lightning (GBJam 13)

⚡ Devlog – Making of From Up A Lightning (GBJam 13)

How we turned bad luck into a boss rush mechanic: the making of our GBJam 13 entry, built under Game Boy constraints.

JhonaMath & Crull
Dec 1, 20255 min
devloggamejam