Blog
7 POSTS AVAILABLE

Pokennection 1.0.0 released: Initially I Thought My Players Were Bots
Discover how Pokennection transformed from a small gaming experiment into a thriving community, fueled by unexpected user engagement and innovative game modes.

Devlog 2: Improvements in Capture Systems and Creature Mechanics
In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.

Capture Mechanics in Games: Analyzing Pokémon to DREDGE
Explore different capture mechanics in games from Pokémon to DREDGE and what makes them unique.

Devlog 1: Capturing Creatures - A Week 1 Overview
Breaking down Pokémon Ranger’s capture system and rebuilding it — what works, what doesn’t, and what we’re changing.

Devlog 0 – First look at our game
We started working on our first game for Steam. An incremental game about capturing creatures and placing them on islands to generate resources. This is our first look at the project.

Welcome to Staytiny Games
We've been making games for a few years now… just never like this. Here's why we decided to start Staytiny Games and what we're building.

⚡ Devlog – Making of From Up A Lightning (GBJam 13)
How we turned bad luck into a boss rush mechanic: the making of our GBJam 13 entry, built under Game Boy constraints.